addtrait.(Monster name).(Trait name)
Adds a trait to all monsters with the designated name, make sure to include spaces in the trait name. Adding the same trait multiple times to a monster will increase the stack (adding Too Stronk twice will give the monster Too Stronk 2, etc)
Example: addtrait.Debbie.Too Stronk will add the Too Stronk trait to all monsters named Debbie. addenergy.xxx will give you xxx energy (>10000 may call bugs) npcaffection.(npc name in lower case).(amount) Ex: npcaffection.kay.700 will set Kay s affection to 700 Gallery code has been changed to: iknowwhereyouliveanon Get gil has been changed to: youthinkidontknow.xxx Get GP has been changed to: butireallydo.xxx facechange.(Monster Name).(Number 1-6) Changes the monster’s face. If you have multiple monsters with the same name, they’re all affected. Example: “facechange.Amelia.3” will set Amelia’s face to face 3 hairchange.(Monster Name).(Number 1-6) Changes the monster’s hair. If you have multiple monsters with the same name, they’re all affected. Example: “hairchange.Amelia.3” will set Amelia’s hair to hair 3 skintonechange.(Monster Name).(Number 0-3) Changes the monster’s skintone. If you have multiple monsters with the same name, they’re all affected. Example: “skintonechange.Amelia.3” will set Amelia’s skintone to skintone 3 colorschemechange.(Monster Name).(Number 0-14) Changes the monster’s color scheme. If you have multiple monsters with the same name, they’re all affected. Example: “colorschemechange.Amelia.3” will set Amelia’s color scheme to color scheme 3 |